However, as in the case of Toys for Bob spending an extra six months to add the features that made Star Control II a masterpiece, the extra time gave us the opportunity to put in some additions that made a big difference in how the game was received.Īfter almost two years of planning and development, Pinball FX2 was released in October of 2010, and it's been our most successful game to date.Īlthough good news for us, it does mean that we don't have all that much on the 'what went wrong' side of things, which is always the more instructive/juicy of the two. Normally, the next thing you'd read here would be, '.and that's when the wheels really started falling off the wagon.' We had several features we wanted to add to the game, and Microsoft was eager for us to support its 'NXE' Dashboard update in any way possible.Īfter much discussion, we agreed to create a full sequel, rather than trying to cram a sequel's worth of features into a very size-limited title update.Īs time went by, the feature set grew and the release date was pushed back. Pinball FX2 was originally conceived as a title update to Pinball FX, our successful if unrefined debut title on Xbox 360's Live Arcade service.