This is because most of the main changes lurk just below the surface. 'Everyone said that they wanted to see more of a story and better characterisation, so that's what we've given them.' Under CurrentĪt first glance, DS2 doesn't look that different to the original: the environments are a bit more lush and colourful, along with some nice spell effects - but it doesn't appear to be radically different. Listen to what the fans really wanted,' explains Kevin. 'We already had a beautiful engine in place so we could really focus on the content this time and Thankfully, Kevin Lambert, lead designer on Dungeon Siege II, assures us that the sequel is set to offer something a bit more substantial.