Drastically lowered Lens reflection intensities. A side effect is that some waterfalls and splashes don't Having too high a value makes them insanely bright. Certain things like Flame Atronachs are controlled by this variable, Reduced particle intensity in some weathers. Grass will be less dark against the ground in the daytime. Lightened the ambient value controlling grass in overcast weather. More sun comes through the cloud cover, too. Fixed ambient rain sounds playing in normal overcast weather. Added Nighteye functionality (thanks Aiyeen & JawZ). Made rain particles proportionally denser for all rainy weathers. Added heavy rain (appears in tundra and pineforest) and heavy fog (pineforest, fallforest, marsh) variants, and Redid water settings, should look better. Clear weathers are now separated by region to have better control of this.
Added new Nighteye implementation by scegielski Īdjust nighteye settings in enbeffect.fx.